I was stoked for the first game but with each stand being a unit, there were too many units on the table for the mechanisms to flow well and keep up interest and excitement in the game so something had to change.
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#2: An old chestnut of a scenario and improvised basing but a brisk game. |
After rejecting various options as too "gamey" and abstract or too tedious, I remembered that I had at one point contemplated a system where 2 stand units occupied two adjacent 3" grid squares giving an easy way to reflect formations and frontages without complex or confusing rules or excessive empty space to confuse me mid-game or distort the look of the thing. The result feels much more "old school" than the Square Brigadier ever did but with all the convenience of a simple gridded game.
So far that is! Early days yet.
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